time of thin blood

the burden of genius..

Tuesday, February 14, 2006

acknowledgement

i've finally figured out my algorithms.

now i'm ready to finish my upcoming game's engine. it's guildmaster 2.1 (not that i'm advertising or anything..)

the previous version was a mess, but hey, the engine was solid. the game worked the way it should, anyway.

so...my thanks, in behalf of those dorks who have a sad life, and an unlimited internet connection, who downloaded the first version. keep sending those lame ass suggestions and comments. and maybe i'll think of adding those stuff.

the previous version is no longer available at my brother's site, but it will be replaced soon by version 2.1. i still have a copy though, so freeware fanatics, send me your email so i can send the oldie. i could even throw you a beta version or source code if your name doesn't sound german.

and oh yeah, thanks to mr.analnymous for endlessly mailing me about his wonderful ideas, which went straight to the recycle bin. loved those animations you created though, saved it in my prototype folder. maybe i'll have a use for them. ("..you seem so full of ideas, why don't you create your own game?..")

and...filipino developers...please...i'm not for hire. though i appreciate the offer, i never desired to be employed by people who would rather borrow an unlicensed engine or create mods for the boxed games. good work, by the way. and i don't wanna do this for the money. i create these games just for the fun of it.

thanks, ya'll for the support, and stupid suggestions. i'll drink to your radioactive noodles and hope you'll email me somethin' with a little sense in it.

du wurst wie eine wanze zerquestch..

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